Verdan
Mage
Apprentice[M:-765]
im on ur forumz spaming ur postz
Posts: 51
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Post by Verdan on Sept 8, 2006 21:47:40 GMT -5
Yea, but what happens if you get attacked by an Outlander while you're peacefully talking to someone in the darkest part of the Citadel or something?
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Sparky.
Warrior
Footman[M:0]
-stabby-rip-stab-stab-
Posts: 82
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Post by Sparky. on Sept 8, 2006 21:49:03 GMT -5
Then you're a moron, and you're shiza out of luck. XD Erm, yes, sorry. Well.. I suggest you try to escape.. XD
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Muryllis
Mage
Master Spellweaver[M:0]
"I don't suffer from insanity; I enjoy every minute of it!!"
Posts: 173
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Post by Muryllis on Sept 8, 2006 21:57:29 GMT -5
You can always run ^.^
I wonder... perhaps Muryllis should take the students on a class trip to the cemetary ^.^
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Sparky.
Warrior
Footman[M:0]
-stabby-rip-stab-stab-
Posts: 82
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Post by Sparky. on Sept 8, 2006 22:02:18 GMT -5
Running is smart. Fighting isn't. XD If you're not strong enough, that is.
No... Take them to Avaren.. XD That'll be fun.. Have them get trained in running...
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Post by Da P Man on Sept 8, 2006 22:09:39 GMT -5
I knew I couldn't resist posting in this topic too long ^_^.
Anyway, here's a little something to portray my opinions on how power should work:
P man goes to fight some level 7 warrior who is drunk, drugged, bruised, in light armor, weaponless. P man is pwned.
P man goes to fight some level 6 warrior who is drunk, drugged, briused, in light armor. P man is pwned.
P man goes to fight some level 5 warrior who is drunk, drugged, bruised. P man is pwned.
P man goes to fight some level 4 warrior who is drunk, drugged, . Since level 4 is only one step above him, if P man fights smarter, he might not be pwned. But only if he smart. For the level 4 is stronger.
P man goes to fight some level 3 warrior who is in good health. Whoever is smarter wins.
P man goes to fight some level 2 in perfect physical health. If level 2 is smarter, level 2 wins.
P man goes to fight some level 1. Level 1 is pwned.
Pretty basic, no?
Anywho, when it comes to warriors, power over the levels, the easiest way to moderate and control it is through weapons, armor, and giving your character fatigue. Though I doubt people will give their character fatigue (after all, the character is already incredibly good looking, ungodly strong, and 600 feet tall, why not make them tireless also?), I can always hope. But, as an example of weapons and armor moderation, look at P man's bio. I listed clearly his progression through armor and everything.
And as for mages, I got some ideas. For elementalist, when you level 3, and let's say the first element you gonna master is water. At level 3, you can start to be aware of it, but like this. "Muryllis, the weakling he is, lifted a raindrop's worth of water out of the lake, but it took intense effort and in seconds he was too tired to continue holding it up." Level 4, haven't fulling mastered that element, but really good with it, and is learning a new element slightly. At level 5, first element fully mastered, and you get the picture I hope. I'd refrain from using stuff like lava and mud until you've mastered two elements (lava is really like fire and earth, and mud is like earth and water, ect.). But, if you mastered earth and it was raining, I guess you could use mud....
For whatever one would be a healer, at level 4, heal small injuries, 5, larger injuries (like cuts or stab wounds, but that's only like sealing flesh or something), 6, healing muscle, 7, healing bone and organs and all (but no raising the dead!)
Neuromancer path? Maybe a bit of hypnotism at 4 (small, like convincing P man he needs to drink, something he would do anyway, but just needed extra persusion). 5, can create small illusions. 6, bigger illusions, stronger hypnotism, 7, incredible illusion powers, hypnotism of large groups, ect. Though 7 might be a tad overpowered with the hypnotism thing....I only gave them hypnotism because that'd be controlling the mind, which is what a neuromancer could do, I guess...
As for the others, I dunno yet. But all of what I've said ain't to be taken as a guide, just an idea. All up to you. This was jsut to help you figure out where you should work from, instead of being RARRR I GOD I EAT BEBBES!
Oh, and by the way, if I come back, I may come back as an outlander. So be warned ^_^.
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Muryllis
Mage
Master Spellweaver[M:0]
"I don't suffer from insanity; I enjoy every minute of it!!"
Posts: 173
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Post by Muryllis on Sept 8, 2006 22:41:12 GMT -5
I would like to say that, in my noobish opinion, Protege hit the nail on the head with a Stanley claw hammer. With warriors, he pretty much showed how the lineup works - a warrior of a higher level than you is obviously gonna pwn your face in. Mages, however, are a tad different... with magic, it's more cunning than levels; of course, a level 1 isn't gonna stand for a second against a Bishop or an Archmage; however, with a level difference of one or two, maybe even three - the spellcaster who knows how to flex their brain muscle more than the other guy should have the upper hand. So yeah.
And as a side note, don't bother going up against Muryllis - at any level; I promise you, with all my egotistical charm, that you will have your rear end handed to you on a McDonald's tray; a tad burnt, maybe. Warriors, revel in the fact that I rarely leave Aesir.. though I might eventually, hehe.
Now then - warriors vs. mages? Theoretically, the warriors of Avaren aren't [supposed to be] familiar with magic; as such, one could easily be overwhelmed by a spellcaster with a brain cell or two. However, as warriors see more and more of mages (and some have backstories that include contact with our vibrant kind), they can, as they progress, begin to develop strategies to combat magical forces and teach them to lower-level warriors. So yeah.. enough with WvW/MvM/WvM combat, lets talk about overpowerment ^.^
Oh, and yes, I do play an Outlander; an EZ-mode Outlander, but who says that won't change?
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Lessien Mithrandír
Mage
Acolyte[M:0]
Fate only takes you so far!! Once your there its up to you to make it Happen!!
Posts: 71
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Post by Lessien Mithrandír on Sept 8, 2006 22:58:01 GMT -5
Hmm...We are getting places! This is very interesting good to see others opinions! Protege thanks for the imput and assistance that was kind what I was hoping to see.
Muryllis- please don't take us on that field trip!!
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Muryllis
Mage
Master Spellweaver[M:0]
"I don't suffer from insanity; I enjoy every minute of it!!"
Posts: 173
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Post by Muryllis on Sept 8, 2006 23:02:30 GMT -5
Oh please; afraid of a few skeletons? PUH- lease
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Muryllis
Mage
Master Spellweaver[M:0]
"I don't suffer from insanity; I enjoy every minute of it!!"
Posts: 173
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Post by Muryllis on Sept 9, 2006 1:12:40 GMT -5
Double post ZOMG?!
Another note on WvM combat - in theory, a mage of any level who gets within the melee range of a warrior worth anything is a dead mage. In theory, a mage who attacks a warrior from a distance - and maintains that distance - is a victorious mage. You can pretty much look at it as you would at warriors and mages in WoW - a mage who can keep at range will win, a warrior who will keep in range will win. Of course, you can take into account the warrior's spec against a mage with ice or fire (AP/PoM/Pyro ftw?), and compare PvP gear with AQ40/Naxx stuff.. but yeah.
[edit]Yay for Poly!!
[edit2]And anyone in greens and blues versus someone with epix will die, unless they are a ZOMG OVERPOWERED NERFBATTS WTF lock/hunter/hearthspec pally.
Yes, I ramble at 2:17 in the morning.
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Post by Da P Man on Sept 9, 2006 6:48:11 GMT -5
But what happens when a mage fights an archer, or a spearman who hurls the spear like a javelin?
In Mage vs. Warrior, I think that it works like this: same system as a wvw or mvm, but with a little different system. It's much more likely for the smarter one to win. For example: Let's say P man is a dragoon fighting a shapeshifter. If, during the course of the battle, he manages to stab the shapeshifter straight through his arm or wing or front leg, he's done massive damage, because now in any bipeds, they are now capable of using only one arm, and birds, torn wing and can't fly, and any quadrupeds, front leg mangled horribly so can't run. Thus, P man takes a massive upper hand.
P man fighting a dementia master. Let's say Muryllis is the dementia master, and he says, "Muryllis summons hundreds of illusionary Muryllises to confuse P man". That's a great idea, except for the fact he doesn't say he moved anywhere. So, P man can ignore the illusions (since illusions can't hurt you, only confuse you or trick you), and focus on real Muryllis.
P man fighting a healer. Not even gonna bother.
P man fighting a wizard. Dunno exactly what way their powers work. It's never been explained to me.
P man fighting an elementalist. All he's got to do is combat the elements. Person has the earth start to crumble at his feet? Go up in a tree or in the water. Person creates lots of flame? P man goes swimming. Person has a massive torrent of water go at him? He hides behind an outcrop of rock. Person has strong gusts of wind go at him? He anchors himself to the ground with his spear.
Speaking of elementalist, I want to say this. No hell breaking loose spells till you level 7. By that, I mean incredible torrents of flame, or a tidal wave of water, or a major earthquake, or hurricanes or tornados. Those are just waayyy too powerful for a level 4, a level 5, and a level 6. Makes things completely unfair.
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Lessien Mithrandír
Mage
Acolyte[M:0]
Fate only takes you so far!! Once your there its up to you to make it Happen!!
Posts: 71
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Post by Lessien Mithrandír on Sept 9, 2006 8:33:29 GMT -5
Okay there we go! You see some people may not know what the abilities are of these stages of a mage so why not supply them with guides/information on them. otherwise we are going to continue with overpowerment and a load of confusion from all sides of the board!
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Post by Da P Man on Sept 9, 2006 11:20:01 GMT -5
The problem is, you get into all these people complaining about restriction of creativity and people going "But this fits in" and others going "No it don't" and all hell breaking loose. Guides would be ineffective. Pretty much the best way to judge power is to either figure it out yourself, ask the admins or trainers, or deal wtih it.
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Muryllis
Mage
Master Spellweaver[M:0]
"I don't suffer from insanity; I enjoy every minute of it!!"
Posts: 173
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Post by Muryllis on Sept 9, 2006 11:25:49 GMT -5
And if'n you don't deal with it, or you don't use common sense when assuming x amount of power, you can expect a sweep or a failed test ^.^
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Verdan
Mage
Apprentice[M:-765]
im on ur forumz spaming ur postz
Posts: 51
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Post by Verdan on Sept 9, 2006 21:54:23 GMT -5
TAKE US ON THE FIELD TRIP!!!!
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