|
Post by Slivers on Oct 19, 2006 10:08:39 GMT -5
Well, if I remember correctly, I was away for several days with no way to get on the internet. I closed for two nights in a row and then had to go to work the following morning. Oh, and you have no true authority in this site either and I ran this by Cain and he okayed it. So stop giving me all this stupid crap.
In other news, I did edit all of the slivers with probably the exception of one or two, because I couldn't really think of how to edit them. I'll probably come up with some idea later on. As for anything else, I am the outlander and this is what I chose. I choose how they are ran and whatever else goes on. The only one other individual that has any true say so or anything else is Cain.
|
|
|
Post by Vidar on Oct 20, 2006 14:09:24 GMT -5
Well, let’s see, that’s a lot better, although I still have comments to make, of course. Seriosuly though, stop throwing a fit over the criticism of others, or as you like to call it; "stupid crap". If you can't take a little criticism, then you probably wont do very well later down the line in life.
Not to mention I own a city on this site, which pretty much gives me more authority than you. After all, I don't see your name as mod of any boards.
Basically, the main thing you've done is to make certain you allotted special "in battle" powers to each sliver when it seems overall they have their abilities to represent a hive as a whole in which each individual provides some sort of overall contribution to the group.
First off……I guess the armor sliver is fine, although I figured it would be just like the plated sliver and just have additional natural armor, but whatever.
As for sidewinder sliver……. It has flanking. You say it attacks in a unique way that wakens its prey, yet it doesn’t actually weaken them. Why do you think mounted units traditionally n magic have had flanking, such ad Telim’ Tor and most other creatures from the mirage set where flanking originated? It’s because it is assumed that they can perform flanking maneuvers, which doesn’t mysteriously weaken their opponent, they just strike them from the flank, which gives them a slight advantage.
Ugh, I just don’t like pulmonic sliver…..It’s odd. I don’t see how pulmonic even applied to its ability, yet pulmonic ultimately means it relates to the lungs. So as for them regenerating, even going strictly by that ability they don’t regenerate, they just keep arriving in lieu of any other creatures.
Next we get to see Mnemonic Sliver. The word “mnemonic” pertains to assisting the memory, thus they don’t “cast” certain spells……they just have something special that has to do with enhancing their own memory, as represented on the actual card by drawing additional cards.
Shifting Sliver is an interesting one. I think you’re taking it too closely to the card and not knowing how to represent it. After all “successful combat results” sounds like someone who doesn’t quite know what they want to say but figures they need to say something.
Synapse Sliver- Once again we’re giving our self additional spells and powers from a place where all it implies is an overall strengthening of memory of the person controlling them ultimately.
Basal Sliver- it never really has anything about transferring anything to other slivers there, the “basal” part seeming to imply they break themselves down into their basics, such as if they were breaking themselves down to make lesser organisms, such as more slivers, although this one is rather difficult to figure on.
Hunter sliver- I think you’re taking the picture of the card to literally for it’s meaning, it just seems like more of a vanguard-type thing. As in, it strikes before the rest f the slivers thus they are forced to defend against it.
Brood sliver- see, here’s the problem, you have it so that whenever it essentially touches something, that somehow makes more creatures poof into existence. Now, that alone is hard to rationalize even if the actual card did that. Instead, the card how it is makes it so that any normal creature they touch it has no special effect against, basically it’s saying if they hit the general, or whoever is ultimately controlling and commanding the fighters that they poof more into existence. As that would usually be a person far removed and even that conclusion is kind of far fetched, it would probably be wiser to say that they have no inherent in-game effect and instead simply their presence heralds a sliver nest of some sort.
Gemhide Sliver- erm….not sure having gems and stuff gives you special powers, unless you’re, say, a wizard controlling them and drawing upon said gems as a spell component.
Root Sliver- can’t be stopped from entering by magical means…..or it goes, say, underground like, say, roots; popping up without the opponent having a chance to counteract the threat.
The two artificial slivers- I don’t even know why you put them in, as they’re essentially constructs created by others in the specific storyline that were accepted into the hive…………and you have no right to dictate the actions of others creations.
Crystalline Sliver- just look at the flavor text. There’s no reason why you can’t target them, it’s like saying someone can’t point at one and go: “hey, look at that!”. It seems more like their body structure is crystalline which makes them somehow difficult targets…….like insects, which often share the ability, they are hard to target. Although in insects case, this would be because they are small targets where as crystalline would probably make them translucent.
Dementia Sliver- once again you’re trying to base it to directly off of the card ability. This seems more like it causes a minor bout of dementia while focusing it’s innate power upon an opponent.
Ghostflame Sliver- I don’t like the “ghostlike” word, plain and simple. Seems to much of a potential to make excuses that you can effect it’s “ghostly” form…….according to the flavor text, it’s just a sliver that has broken itself from the rest of the hive.
Hibernation Sliver- I’m not quite sure why you included this one……all it does is give slivers the ability to hibernate….
Opaline Sliver- Can use other spells cast on it…..nothing to do with the cards ability…….
Spined Sliver- I figured this as more like…..it doesn’t gain strength, as how does having spines make you gain powers that make you stronger in certain scenarios only, I just figure that having said spines help to negate some disadvantage from being outnumbered, such as throwing multiple people at a porcupine.
Victual Sliver- heh….seems like this one just gets eaten to provide strength to others just as anyone eating would.
|
|
|
Post by Færys Tiranas on Oct 20, 2006 14:39:48 GMT -5
Brood sliver- see, here’s the problem, you have it so that whenever it essentially touches something, that somehow makes more creatures poof into existence. Now, that alone is hard to rationalize even if the actual card did that. Instead, the card how it is makes it so that any normal creature they touch it has no special effect against, basically it’s saying if they hit the general, or whoever is ultimately controlling and commanding the fighters that they poof more into existence. As that would usually be a person far removed and even that conclusion is kind of far fetched, it would probably be wiser to say that they have no inherent in-game effect and instead simply their presence heralds a sliver nest of some sort. A way of describing the sliver more rationally would be, when it damages someone with a strong body/spirit (i.e. a general/high-level character), a single other sliver buds off of it, and matures quickly... Having it only be one sliver seems more rational than having it be four or five. Sound good?
|
|